This year we've decided to bring onboard a group of experienced game developers and tech developers who're happy to offer their advice and perspectives to participants across the jam. You can find them in Discord, and can ask questions by tagging the "@Jam Mentor" role, or by mentioning any of them individually, and they'll do their best to answer when they're around (with everybody spread across the globe, we don't have a set time that people will be around for, but everybody's going to try to drop by at least once a day across the course of the jam).
Rémi Verschelde (Akien) is the project manager and maintainer of Godot Engine, the free and open source 2D and 3D game engine. He is a long term contributor to Free and Open Source projects, including the Mageia Linux distribution since 2010, and various libre games such as Lugaru, OpenDungeons or Jump 'n Bump. Playing games exclusively on Linux since 2005, he's always happy to help indie developers willing to support this marvelous platform. Open to any questions regarding FOSS, licensing, Linux gaming or Godot Engine. French guy living in Denmark (he/him).
You can find Akien on Twitter and Github
My name is Jakub, I'm a co-founder of kivano.games - we created and released couple of mobile and PC games. I'm also a Godot Engine contributor and heavy engine user. I will try to answer some Godot related questions during the jam 😃
Have fun everyone!
You can find kubecz3k on Twitter, and you can find Kivano games on Discord and their website
Marc is a software engineer at Unity, focusing on Linux, as well as a contractor for Valve primarily working on improving GameMode. He previously worked at Feral as Linux Group Lead. He specialises in C/C++, Linux and SDL, but has been known to dabble in C# and Python, as well as with Video editing and 3D modeling.
You can find Marc on Twitter
Nuno Donato is an experienced Linux based game and tool developer, primarily using the Godot engine. In addition to making games through Bit Outside the Box, Nuno is also currently working on a translation tool called tradugo.
You can find nunod on Twitter, at Bit Outside the Box, and you can find future information on tradugo here
Cheeseness is a Linux based game developer/artist/writer/everything else, who makes his own games as well as taking on the odd porting job. His current major project is a text adventure with analogue controls called In the Snowy Winter's Wake and an engine for expressing similar games. He's super enthusiastic about helping others and can't wait to see what comes out of this year's Linux Game Jam!`
You can find Cheese on Twitter, some of his games on itch and some of his writing at cheesetalks.net
This is the first year we've tried to have dedicated mentors for the Linux Game Jam, so we're still finding out what fits best for this event/community. Feel free to throw any feedback my way!